![]() Hard Bargain: Buying and selling prices at vendors are better (Level 7) Strange in Numbers: Positive mutation effects are 25% stronger when teammates are mutated too Spiritual Healer: You regenerate health for 5 seconds after reviving a player Quack Surgeon: Revive other players with liquor! Happy-Go-Lucky: Your Luck is increased by 2 when under the influence of alcohol Lone Wanderer: When adventuring alone, take 10% less damage and gain 10% AP regeneration ![]() ![]() It allows you to share higher point perks and also affects your awards from group quests and prices when you barter. Professional Drinker: There's no chance of becoming addicted to alcohol (at Rank 3)Īquagirl/Aquaboy: You no longer take rad damage from swimming and you can breathe underwaterĬharisma is your ability to help and lead others. Vaccinated: Chance of catching a disease from a creature lowered by 60% (at Rank 2) Slow Metabolizer: All food satisfies hunger by 15%ĭromedary: All drinks quench thirst by an additional 25% ![]() Revenant: Gain a 25% damage bonus for 2 minutes when a player revives you Lead Belly: You take 30% less radiation from eating or drinking. Iron Stomach: Your chance to catch a disease from food is reduced by 30% Thirst Quencher: Drinking any liquid has a 30% reduced chance to cause disease *Natural Resistance: You are 30% less likely to catch a disease from the environment *Good Doggy: Eating dog food is now three times as beneficial It affects your total health, the action point drain from sprinting, and your resistance to disease. Thru-Hiker: Food and drink weights are decreased by 30% (Rank 2: 60%)īear Arms: Heavy guns weigh 20% less (Rank 2: 40%)īandolier: Ballistic weapon ammo weighs 90% less (at Rank 3)īullet Shield: Gain (unknown amount of) damage resistance while firing a heavy gun PerceptionĮndurance is a measure of your overall physical fitness. Sturdy Frame: Armor weighs 25% less than normalīatteries Included: Energy weapon ammo weighs 30% lessĮxpert Heavy Gunner: Non-explosive heavy guns do +10% damage Gladiator: One-handed melee weapons do +10% damage (Rank 2: 20%, Rank 3: 30%) Slugger: Your two-handed melee weapons do +10% damage Iron Fist: Punching attacks do +20% damage with a 5% chance to stagger your opponent Traveling Pharmacy: Weights of all chems including stimpacks are reduced by 30% *Shotgunner: Shotguns damage increased by 10% *Ordinance Express: Explosives weight 30% less *Pack Rat: Weight of all junk reduced by 25% *Incisor: Your melee attacks ignore 20% of your opponent's armor *Blocker: Take 15% less damage from melee attacks It affects how much you can carry and the damage of all melee attacks. You can expect to start earning them when Update 20 arrives in the game.Strength is a measure of your raw physical power. For now, we do know they’re coming, and they have a release date. We’ll be updating this guide when we learn additional information about this system in Fallout 76. For those who want to progress towards earning Legendary Perks faster when the system releases, you can continually play the game by performing daily and weekly in-game challenges or use Atoms to make it faster. Developer Bethesda has commented that players can expect to play between one to two hours of gameplay before ranking up, however, everyone is free to use Atoms to rank up, which costs 150. They’ll be available at level 50 of Season One, which everyone will have access to, preventing certain players from having access to certain gameplay mechanics. We also know what you need to do to go about acquiring these Legendary Perks. We do know Legendary Perks will become available during the summer, roughly around the same time when Season One arrives, which is when Update 20 does.
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